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SmartRun 

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Amusement 

Playing games is a great way to unwind have fun. This game in particular offers a unique and exciting experience that will keep you entertained for hours. With its engaging gameplay and challenging levels, you'll find yourself coming back for more. Give it a and see for yourself why this game is so much fun!

STEM

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NO screen 

 We created this game to encourage players to interact with each other without the use of screens. We believe this can help strengthen social bonds and stimulate imagination. So gather your friends and family and get ready to have a great time together!

Simplicité

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Here is the game in its entirety, complete with all dimensions and an exploded view showcasing all the different components of the game.

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The diameter of the plateau is 45 cm. A large game board offers many advantages, including greater freedom of movement for players, better visibility of pieces, and a more immersive gaming experience. 

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Here is the second floor, with a diameter of 10 cm, featuring an elevator for the game pieces to transition from the first to the second floor. This introduces an additional mechanical element. We aim to create a non-motorized elevator system to maximize player involvement in the game.

 It's the last floor. When the players reach this level, they have won the game.

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Here is the rotating plate, powered by a LEGO motor. Positioned just below the first floor, this platform is designed to cover the holes or leave them visible, depending on the requirements.

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The rules 

In Team Mode:

The goal is to collectively achieve the highest mass. To do this, you will navigate the Knowledge Mountain. Each player will move through each square that makes up the ascent. Each square provides either a mass penalty or a mass bonus. Your mass represents your accumulation of knowledge.

Gaining mass:

  • If you land on a "Question" square, you must try to give a correct answer. You have all the time you need. In case of a correct answer, you gain mass (the amount depends on the difficulty of the question). If you answer incorrectly, your turn ends.

  • If you land on a "Blunder" square, you must try to identify the fallacy or error in reasoning. In case of a correct answer, you gain mass (the amount depends on the difficulty of the question). If you answer incorrectly, your turn ends.

 

 

 

 

In Solo Mode:

The goal is to individually achieve the highest mass. To do this, you will navigate the Knowledge Mountain. Each player will move through each square that makes up the ascent, with each square providing either a mass penalty or a mass bonus. Your mass represents your accumulation of knowledge.

Gaining mass:

  • If you land on a "Question" card, the first person to give an answer is served! In case of a correct answer, the player gains mass (the amount depends on the difficulty of the question). If the player answers incorrectly, they lose the mass associated with the question. But the turn is not over! It continues until someone gives a correct answer, or the majority of players decide to skip the question. Note that:

    • If a player has no more mass, they no longer participate in communal actions (such as voting).

    • A question can only be skipped if at least 5 seconds have passed since the question was revealed.

  • If you land on a "Blunder" square, you must try to find the fallacy or error in reasoning. In case of a correct answer, you gain mass (the amount depends on the difficulty of the question). If you answer incorrectly, your turn ends.

Mass Theft: In certain situations, you can steal mass from other players.

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